Uses of Class
org.sunflow.math.Vector3
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Packages that use Vector3 Package Description org.sunflow org.sunflow.core org.sunflow.core.light org.sunflow.core.photonmap org.sunflow.core.primitive org.sunflow.math -
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Uses of Vector3 in org.sunflow
Methods in org.sunflow with parameters of type Vector3 Modifier and Type Method Description void
SunflowAPI. parameter(java.lang.String name, Vector3 value)
void
SunflowAPIInterface. parameter(java.lang.String name, Vector3 value)
Declare a parameter with the specified name and value. -
Uses of Vector3 in org.sunflow.core
Methods in org.sunflow.core that return Vector3 Modifier and Type Method Description Vector3
Texture. getBump(float x, float y, OrthoNormalBasis basis, float scale)
Vector3
Ray. getDirection()
Creates a vector to represent the direction of the ray.Vector3
ShadingState. getGeoNormal()
Gets the geometric normal of the current hit point.Vector3
ShadingState. getNormal()
Get shading normal at the hit point.Vector3
Texture. getNormal(float x, float y, OrthoNormalBasis basis)
Vector3
ParameterList. getVector(java.lang.String name, Vector3 defaultValue)
Get the specified vector parameter from this list.Vector3
ShadingState. transformNormalObjectToWorld(Vector3 n)
Transform the given normal from object space to world space.Vector3
ShadingState. transformNormalWorldToObject(Vector3 n)
Transform the given normal from world space to object space.Vector3
ShadingState. transformVectorObjectToWorld(Vector3 v)
Transform the given vector from object space to world space.Vector3
ShadingState. transformVectorWorldToObject(Vector3 v)
Transform the given vector from world space to object space.Methods in org.sunflow.core with parameters of type Vector3 Modifier and Type Method Description float
LightSample. dot(Vector3 v)
Compute a dot product between the current shadow ray direction and the specified vector.float
Ray. dot(Vector3 v)
Computes the dot product of an arbitrary vector with the direction of the ray.void
LightSource. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
Gets a photon to emit from this light source by setting each of the arguments.Color
GlobalPhotonMapInterface. getRadiance(Point3 p, Vector3 n)
Lookup the global diffuse radiance at the specified surface point.Vector3
ParameterList. getVector(java.lang.String name, Vector3 defaultValue)
Get the specified vector parameter from this list.void
PhotonStore. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
Store the specified photon.void
ShadingState. storePhoton(Vector3 dir, Color power, Color diffuse)
Records a photon at the specified location.Vector3
ShadingState. transformNormalObjectToWorld(Vector3 n)
Transform the given normal from object space to world space.Vector3
ShadingState. transformNormalWorldToObject(Vector3 n)
Transform the given normal from world space to object space.Vector3
ShadingState. transformVectorObjectToWorld(Vector3 v)
Transform the given vector from object space to world space.Vector3
ShadingState. transformVectorWorldToObject(Vector3 v)
Transform the given vector from world space to object space.Constructors in org.sunflow.core with parameters of type Vector3 Constructor Description Ray(Point3 o, Vector3 d)
Creates a new ray that points from the given origin to the given direction. -
Uses of Vector3 in org.sunflow.core.light
Methods in org.sunflow.core.light with parameters of type Vector3 Modifier and Type Method Description void
DirectionalSpotlight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
ImageBasedLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
PointLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
SphereLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
SunSkyLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
void
TriangleMeshLight. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
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Uses of Vector3 in org.sunflow.core.photonmap
Methods in org.sunflow.core.photonmap with parameters of type Vector3 Modifier and Type Method Description Color
GlobalPhotonMap. getRadiance(Point3 p, Vector3 n)
Color
GridPhotonMap. getRadiance(Point3 p, Vector3 n)
void
CausticPhotonMap. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
void
GlobalPhotonMap. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
void
GridPhotonMap. store(ShadingState state, Vector3 dir, Color power, Color diffuse)
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Uses of Vector3 in org.sunflow.core.primitive
Methods in org.sunflow.core.primitive with parameters of type Vector3 Modifier and Type Method Description void
CornellBox. getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)
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Uses of Vector3 in org.sunflow.math
Methods in org.sunflow.math that return Vector3 Modifier and Type Method Description static Vector3
Vector3. add(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. cross(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. decode(short n)
static Vector3
Vector3. decode(short n, Vector3 dest)
Vector3
Vector3. div(float d)
Vector3
Vector3. div(float d, Vector3 dest)
Vector3
BoundingBox. getExtents()
Gets the extents vector for the box.Vector3
Vector3. mul(float s)
Vector3
Vector3. mul(float s, Vector3 dest)
Vector3
Vector3. negate()
Vector3
Vector3. negate(Vector3 dest)
static Vector3
PerlinVector. noise(float x)
static Vector3
PerlinVector. noise(float x, float y)
static Vector3
PerlinVector. noise(float x, float y, float z)
static Vector3
PerlinVector. noise(float x, float y, float z, float t)
static Vector3
PerlinVector. noise(Point2 p)
static Vector3
PerlinVector. noise(Point3 p)
static Vector3
PerlinVector. noise(Point3 p, float t)
static Vector3
Point3. normal(Point3 p0, Point3 p1, Point3 p2)
static Vector3
Point3. normal(Point3 p0, Point3 p1, Point3 p2, Vector3 dest)
Vector3
Vector3. normalize()
Vector3
Vector3. normalize(Vector3 dest)
static Vector3
PerlinVector. pnoise(float x, float period)
static Vector3
PerlinVector. pnoise(float x, float y, float w, float h)
static Vector3
PerlinVector. pnoise(float x, float y, float z, float w, float h, float d)
static Vector3
PerlinVector. pnoise(float x, float y, float z, float t, float w, float h, float d, float p)
static Vector3
PerlinVector. pnoise(Point2 p, float periodx, float periody)
static Vector3
PerlinVector. pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. pnoise(Point3 p, Vector3 period)
Vector3
Vector3. set(float x, float y, float z)
Vector3
Vector3. set(Vector3 v)
static Vector3
PerlinVector. snoise(float x)
static Vector3
PerlinVector. snoise(float x, float y)
static Vector3
PerlinVector. snoise(float x, float y, float z)
static Vector3
PerlinVector. snoise(float x, float y, float z, float t)
static Vector3
PerlinVector. snoise(Point2 p)
static Vector3
PerlinVector. snoise(Point3 p)
static Vector3
PerlinVector. snoise(Point3 p, float t)
static Vector3
PerlinVector. spnoise(float x, float period)
static Vector3
PerlinVector. spnoise(float x, float y, float w, float h)
static Vector3
PerlinVector. spnoise(float x, float y, float z, float w, float h, float d)
static Vector3
PerlinVector. spnoise(float x, float y, float z, float t, float w, float h, float d, float p)
static Vector3
PerlinVector. spnoise(Point2 p, float periodx, float periody)
static Vector3
PerlinVector. spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. spnoise(Point3 p, Vector3 period)
static Vector3
Point3. sub(Point3 p1, Point3 p2, Vector3 dest)
static Vector3
Vector3. sub(Vector3 v1, Vector3 v2, Vector3 dest)
Vector3
OrthoNormalBasis. transform(Vector3 a)
Vector3
OrthoNormalBasis. transform(Vector3 a, Vector3 dest)
Vector3
Matrix4. transformTransposeV(Vector3 v)
Computes (this^T)*v and returns the result as a new Vector3 object.Vector3
Matrix4. transformV(Vector3 v)
Computes this*v and returns the result as a new Vector3 object.Vector3
OrthoNormalBasis. untransform(Vector3 a)
Vector3
OrthoNormalBasis. untransform(Vector3 a, Vector3 dest)
Methods in org.sunflow.math with parameters of type Vector3 Modifier and Type Method Description static Point3
Point3. add(Point3 p, Vector3 v, Point3 dest)
static Vector3
Vector3. add(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. cross(Vector3 v1, Vector3 v2, Vector3 dest)
static Vector3
Vector3. decode(short n, Vector3 dest)
Vector3
Vector3. div(float d, Vector3 dest)
static float
Vector3. dot(Vector3 v1, Vector3 v2)
static Matrix4
Matrix4. lookAt(Point3 eye, Point3 target, Vector3 up)
Creates a camera positioning matrix from the given eye and target points and up vector.static OrthoNormalBasis
OrthoNormalBasis. makeFromW(Vector3 w)
static OrthoNormalBasis
OrthoNormalBasis. makeFromWV(Vector3 w, Vector3 v)
Vector3
Vector3. mul(float s, Vector3 dest)
Vector3
Vector3. negate(Vector3 dest)
static Vector3
Point3. normal(Point3 p0, Point3 p1, Point3 p2, Vector3 dest)
Vector3
Vector3. normalize(Vector3 dest)
static float
PerlinScalar. pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static float
PerlinScalar. pnoise(Point3 p, Vector3 period)
static Vector3
PerlinVector. pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. pnoise(Point3 p, Vector3 period)
Vector3
Vector3. set(Vector3 v)
static float
PerlinScalar. spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static float
PerlinScalar. spnoise(Point3 p, Vector3 period)
static Vector3
PerlinVector. spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)
static Vector3
PerlinVector. spnoise(Point3 p, Vector3 period)
static Vector3
Point3. sub(Point3 p1, Point3 p2, Vector3 dest)
static Vector3
Vector3. sub(Vector3 v1, Vector3 v2, Vector3 dest)
Vector3
OrthoNormalBasis. transform(Vector3 a)
Vector3
OrthoNormalBasis. transform(Vector3 a, Vector3 dest)
Vector3
Matrix4. transformTransposeV(Vector3 v)
Computes (this^T)*v and returns the result as a new Vector3 object.Vector3
Matrix4. transformV(Vector3 v)
Computes this*v and returns the result as a new Vector3 object.Vector3
OrthoNormalBasis. untransform(Vector3 a)
Vector3
OrthoNormalBasis. untransform(Vector3 a, Vector3 dest)
float
OrthoNormalBasis. untransformX(Vector3 a)
float
OrthoNormalBasis. untransformY(Vector3 a)
float
OrthoNormalBasis. untransformZ(Vector3 a)
Constructors in org.sunflow.math with parameters of type Vector3 Constructor Description Vector3(Vector3 v)
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